Space Fox Games was established in 2014, under the name World-Loom Games, to be renamed Space Fox Games at the end of 2021. With a well-knit team and experience gathered over the years, we can’t wait to see what the future brings us.
We worked with several of the leading premium casual game publishers, such as iWin, GameHouse, Big Fish Games, Artifex Mundi, and Sheepyard.
We value teamwork, creativity, and courage to create something new within the genres we’re exploring in our works, while still having in mind that we are here to serve the players with the best game possible.
The future of Space Fox is bright as we’re working on an artistic and magical Metroidvania – Rin – which we believe will grant us our rightful place among other great game developers.
Mission
The studio aims to create impactful premium games with unforgettable gameplay.
Meet the team
Our team includes experienced veterans as well as some new faces in the industry, all connected by a common cause – to create games that matter.
Outside the office, and deep in our hearts, we’re simple gamers, a little nerdy about our varied hobbies, who catch up over some online multiplayer or offline board games from time to time.
Aleksander Korulski
CEO, CTO
Joanna Kadyszewska
COO
Tomasz Przegiętka
Senior Unity Developer
Maciej Trzuskowski
Unity Developer
Olaf Biedrawa
Designer
Karolina Zduńska
Narrative Designer
Ola Mrozek
Level Designer
Aleksandra Kazimierska
Art Lead / Senior 2D Artist
Magdalena Zagórna
2D Artist
Adrianna Szyszka
UI Designer, 2D Artist
Marta Świderska
Junior Producer
Daniel Terlecki
Junior FX Artist / Animator
Eliza Januchta
Junior Level Artist
Mateusz Nocuń
Junior Level Designer
Marcin Pukaluk
Sound / SFX Artist