About Us

Space Fox Games was established in 2014, under the name World-Loom Games, to be renamed Space Fox Games at the end of 2021. With a well-knit team and experience gathered over the years, we can’t wait to see what the future brings us.

We worked with several of the leading premium casual game publishers, such as iWin, GameHouse, Big Fish Games, Artifex Mundi, and Sheepyard.

We value teamwork, creativity, and courage to create something new within the genres we’re exploring in our works, while still having in mind that we are here to serve the players with the best game possible.

The future of Space Fox is bright as we’re working on an artistic and magical Metroidvania – Rin – which we believe will grant us our rightful place among other great game developers.

Mission

The studio aims to create impactful premium games with unforgettable gameplay.

Meet the team

Our team includes experienced veterans as well as some new faces in the industry, all connected by a common cause – to create games that matter.

Outside the office, and deep in our hearts, we’re simple gamers, a little nerdy about our varied hobbies, who catch up over some online multiplayer or offline board games from time to time.

Aleksander Korulski
CEO, CTO

Joanna Kadyszewska
COO

Tomasz Przegiętka
Senior Unity Developer

Maciej Trzuskowski
Unity Developer

Olaf Biedrawa
Designer

Karolina Zduńska
Narrative Designer

Ola Mrozek
Level Designer

Aleksandra Kazimierska
Art Lead / Senior 2D Artist

Magdalena Zagórna
2D Artist

Adrianna Szyszka
UI Designer, 2D Artist

Marta Świderska
Junior Producer

Daniel Terlecki
Junior FX Artist / Animator

Eliza Januchta
Junior Level Artist

Mateusz Nocuń
Junior Level Designer

Marcin Pukaluk
Sound / SFX Artist